

A new graphics engine was created to address frame-rate issues and give the development team an extra tool for creating atmosphere.The story is presented in the same fashion as Demon's and Dark, unobtrusive and discoverable by players who wish to dig deeper.The variety of ways to die has been prioritized but the focus is still on fairness. The difficulty level will remain, with the focus staying on learning from death to overcome challenges.Bonfires and covenants return, as do gestures.As the game's protagonist, the players will embark on a journey to remove from themselves the affliction of a curse.

